Hi, I'm Kai. In my day-job I lead a team of software engineers in a start-up based from Shoreditch, London.
My games range from daily word puzzles, to strategic card battlers to charming metroidbrainer platformers. I love working within tight constraints -- particularly with the PICO-8. I find the limitations spark creativity, but more importantly lead to completed polished projects. As hobbyists, we should be doing everything we can to avoid falling afoul of feature creep and trying to compare our weekend projects to those of full-time indie teams (let alone AA and AAA projects!)
I am also passionate about shareability -- I have no interest in making something if I can't share with my friends and family via a weblink and have them play it straight on their laptop or phone browser!
The desire to have these hyper-shareable games and work under limitations often means I work without the support of traditional game engines, but it is incredible how far one can get building up the sorts of things a game engine would traditionally handle yourself (physics, collisions, loading/saving to disc etc.), and how often times it's not even slower doing it that way, since you end up building exactly what you need.
If you want to reach out and ask anything about anything at all, please send me a message on Bluesky.